However, it is possible for Vibri to evolve into a form called Queen Vibri, allowing the player to temporarily disable a Boonchie, as well as see hidden Peta Characters. Coming in contact with a Boonchie will cause Vibri to de-evolve from a rabbit, to a frog, to a worm, in which touching one again will cause a game over. Other than the time limit, Vibri must avoid creatures called Boonchies that inhabit the surface of the picture. When Vibri is close enough to a Peta Character, a drumming sound is made and the controller vibrates. An icon on the left side of the screen gives the player a hint as to what part of the photograph to jump on to find the item the icon's color, shape, and size corresponds to a certain combination of the three on the photograph. Jumping on a photograph loosens up 2D items called Peta Characters which Vibri must collect before a time limit expires. The game puts the player on top of various photographs, using each one as a trampoline. The player takes control of Vibri, the simple, vector-shaped rabbit from the game's predecessor Vib-Ribbon. Unlike the previous two games in the series, Vib-Ripple is more of an action puzzle game than a rhythm game. This continues the first game's endless stages gimmick.
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Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field. It is the sequel to the 1999 PlayStation game Vib-Ribbon. Action Vib-Ripple (ビブリップル Biburippuru) is a video game for the PlayStation 2 created by Masaya Matsuura and his studio NanaOn-Sha.